About Gravity Sketch

Gravity Sketch is a young London based startup shaking up the 3D design world. Every day we push the boundaries of what 3D creation really means and redefine the next wave of creative tools. Yes, we redefine and push a lot! If you like breaking the rules and want to be part of transforming entire industries, get in touch.


  • Advance our high-end rendering technology
  • Optimise our low-end mobile VR technology
  • Work on our real-time multi-user immersive product
  • Create production-ready software, emphasising reliability and good code quality
  • Be willing to prototype and explore POC possibilities
  • Rule bending and creative problem solving are a must
  • Practice SOLID principles
  • Be part of a team, building scalable cross-platform software, optimised for devices from mobile to VR/AR

Profile of an ideal candidate

Must haves:

  • Strong technical background in mathematics and computer science or relevant field, educated to at least BSc level or with equivalent experience
  • Understand and adopt rigorous industry-standard coding and design pattern best practices, including SOLID
  • Understanding of low level GPU/CPU hardware and APIs
  • Experience of low-level coding, performance analysis and optimisation
  • Be comfortable with shader programming on modern GPUs
  • Our product uses Unity3D. Previous experience not necessary, but willingness to learn is a must
  • Strong drive to work with immersive technology
  • Possess curiosity and a self-driven passion for learning and problem solving, and be passionate about technology
  • Proactive team player

Nice to haves:

  • Strong drive to work with Immersive technology/VR experience
  • Excellent verbal and written communication skills in English
  • Experience with a physically based rendering pipeline
  • Experience in writing shaders
  • NURBS/3D Modeling experience

Tagged as: 3D, code performance analysis, nurbs, solid, unity3d

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I confirm I am based in the UK and DO NOT require sponsorship.